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Category: Culture and Society

  • Culture and Society

I Hope This Blog Bores You

  • by The Strong
  • Posted on January 15, 2021

“Only boring people get bored.” This was my mother’s retort every time I told her…

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  • Business

Otherwise “Parkerized”: Oral Histories from Parker Brothers

  • by The Strong
  • Posted on January 7, 2021January 14, 2021

Parker Brothers, founded in Salem, Massachusetts in 1883, published more than 1,800 games during its…

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  • Culture and Society

Rare Atari Cartridge Is Another Clever Invention of a Video Game Pioneer

  • by The Strong
  • Posted on December 10, 2020December 15, 2020

The first home video game machines were all, as we call them today, “dedicatedʺ systems—that…

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  • Costumes

Let’s Put on a Show!

  • by The Strong
  • Posted on December 3, 2020December 3, 2020

When I was growing up and my sister and I got together with our favorite…

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  • Culture and Society

What Was the First Video Game?

  • by The Strong
  • Posted on November 25, 2020December 1, 2020

One of the most frequently asked questions about video game history is perhaps the simplest:…

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  • Culture and Society

Chalking Up a Win

  • by The Strong
  • Posted on November 19, 2020

Congratulations to sidewalk chalk for earning a place of honor among the three toys inducted…

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  • Advertisement

Baby Nancy Inducted into the National Toy Hall of Fame

  • by The Strong
  • Posted on November 12, 2020December 22, 2020

It all began following the 1965 Watts Riots in Los Angeles, California. Louis S. Smith,…

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  • Announcement

Block by Block: Leslie Scott’s Jenga Game (or, in Swahili, Zuia kwa kuzuia: Mchezo wa Jenga wa Leslie Scott)

  • by The Strong
  • Posted on November 5, 2020

Born in Tanganyika (now the Republic of Tanzania) in East Africa, English national Leslie Scott…

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Marvelous Menagerie, Boston Sunday Globe, 1895. The Strong, Rochester, New York.
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Extra, Extra: Read All About Newspapers and Play

  • by The Strong
  • Posted on October 29, 2020

For more than a century, the newspaper trade has had to determine creative ways to…

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  • Art

Digital Resources from The Strong’s Women in Games Initiative

  • by The Strong
  • Posted on October 25, 2020October 27, 2020

Nolan Bushnell, Shigeru Miyamoto, Ralph Baer, Jordan Mechner, Will Wright, Hideo Kojima, John Romero. These…

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  • Advertising

Carol Kantor: The Video Game Industry’s First Market Researcher

  • by The Strong
  • Posted on October 22, 2020October 22, 2020

How do you know if a game will be a hit or a flop with…

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  • Advertisement

The History of Black Barbies: From Playthings to Liberation

  • by The Strong
  • Posted on October 1, 2020December 22, 2020

On my first visit to The Strong National Museum of Play in February 2016, I…

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  • Advertising

Digitizing and Preserving Toy Trade Catalogs: The Sacred Duty of the Librarians of Play

  • by The Strong
  • Posted on September 24, 2020September 24, 2020

There are five laws of library science, penned by S. R. Ranganathan in 1931: Books…

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  • Culture and Society

It’s a Meme’s World

  • by ChizComm Ltd.
  • Posted on September 22, 2020September 22, 2020

By: Karen Rama – Chizcomm What is a MEME? Let’s look at the Wikipedia definition…

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  • Business

Stories from the Stacks: What You Don’t Know about Stormfront Studios

  • by The Strong
  • Posted on September 17, 2020September 17, 2020

While processing the Don Daglow papers for The Brian Sutton-Smith Library and Archives of Play,…

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