In the Autumn, 1975 issue of Strategic Review, the precursor to Dragon Magazine, Gary Gygax…
Category: Culture and Society
Your hands are shaking as you fumble with the small, plastic pieces, eyes scanning the…
Imagine it’s another hot summer day in 1973. However, you and your friends are planning…
“Where there are kids, there is play.” Iona Opie “The setting of boundaries is always…
I’m always on the lookout for play in everyday social media trends and breaking news…
When the film adaptation of Kevin Kwan’s hit book Crazy Rich Asians came out in…
A less than enthusiastic student during my grade school career, there were very few days…
The Strong is home to thousands of video game related objects. Among them is a…
When The Strong created the International Center for the History of electronic Games (ICHEG) in…
In the wake of the tragic events in Texas in Uvalde and the media storm…
The Strong recently acquired a few anthropomorphized fashion dolls. A dog with a human-like body…
The video game company Her Interactive adopted the slogan “For Girls Who Aren’t Afraid of…
As a child, I used to frequent The Strong museum and its many exhibits. I…
We welcomed four new inductees into the World Video Game Hall of Fame class of…
Joe L. Frost, the renowned scholar and educator who advocated for the importance of free…