When The Strong created the International Center for the History of electronic Games (ICHEG) in…
Author: The Strong
The Strong recently acquired a few anthropomorphized fashion dolls. A dog with a human-like body…
The video game company Her Interactive adopted the slogan “For Girls Who Aren’t Afraid of…
As a child, I used to frequent The Strong museum and its many exhibits. I…
We welcomed four new inductees into the World Video Game Hall of Fame class of…
Joe L. Frost, the renowned scholar and educator who advocated for the importance of free…
Back in earliest months of the U.S. COVID-19 lockdown in 2020, you may have missed…
In 1976, scholar Barbara Bader defined a picture book as “text, illustrations, total design; an…
This month we opened our new maker space, Play Lab. It’s a bright, busy place,…
For as long as play has existed, humans have been making dolls in some form…
In a 2020 blog, I discussed how during the pandemic many players of Tabletop Roleplay…
The first G.I. Joe action figure, initially named an “action soldier,” appeared in 1964. Even…
On a recent morning, I was out early at our local Wegmans supermarket. Because the…
Every year, The Strong receives thousands of nominations for toys that people believe—or, more accurately,…
Pinball Playfields has a machine for everyone, and there’s always fun to be had. Part…