Imagine it’s another hot summer day in 1973. However, you and your friends are planning…
Category: The Strong
I was a math kid, one who enjoyed solving simple problems of multiplication and division,…
When I get asked about my favorite video game, most people expect me to say…
“Where there are kids, there is play.” Iona Opie “The setting of boundaries is always…
I’m always on the lookout for play in everyday social media trends and breaking news…
When the film adaptation of Kevin Kwan’s hit book Crazy Rich Asians came out in…
A less than enthusiastic student during my grade school career, there were very few days…
When The Strong created the International Center for the History of electronic Games (ICHEG) in…
The Strong recently acquired a few anthropomorphized fashion dolls. A dog with a human-like body…
The video game company Her Interactive adopted the slogan “For Girls Who Aren’t Afraid of…
As a child, I used to frequent The Strong museum and its many exhibits. I…
We welcomed four new inductees into the World Video Game Hall of Fame class of…
Back in earliest months of the U.S. COVID-19 lockdown in 2020, you may have missed…
In 1976, scholar Barbara Bader defined a picture book as “text, illustrations, total design; an…
This month we opened our new maker space, Play Lab. It’s a bright, busy place,…
For as long as play has existed, humans have been making dolls in some form…
In a 2020 blog, I discussed how during the pandemic many players of Tabletop Roleplay…
On a recent morning, I was out early at our local Wegmans supermarket. Because the…
