it seems that if you work with toys, you are invisible, even if you are an artist.
"Why don't those who create toys and games get the same kind of visibility and credit that goes to those who write books, make movies and create art?" That question came to mind when I read an article in March 26, 2017 The New York Times by Gregory Schmidt and titled "Is It a Toy? Is It Art? Everyone Agrees It’s a Collectible".
Here's why: As I read the 1500 plus word essay I was amazed to see that, in an article about toys as art, there were almost no mention of those who create the art. Who gets mentioned? Frank Kozik, Kid Robot Chief Creative Officer is mentioned nine times. Brian Mariotti, Funko CEO is mentioned six times. So, while management is mentioned 15 times, those who create the art get only a passing mention in one sentence.
So, it seems that if you work with toys, you are invisible, even if you are an artist. So, let's give some credit and name some of the more influential designer toy artists with one example each of their work:
Gary Bateman – Creator of Dumb Luck
Touma – Creator of Knuckle Bear
Joe Ledbetter – Creator of Mrbunny
Frank Kozik – Creator of Labbit