Toy Tech: Perspective (Part 3)



Sketch for work: Hot Wheels © 2013

The perspective of your underlying drawing will make or
break the over all impression of your ideation art, not to mention your
reputation as a marketable design professional. Having correct perspective doesn’t
take much more time than having poor perspective. In fact, succeeding is actually
more cost efficient than failing. Which
do you prefer?

Even when I draw rough ideation sketches that are
perspective heavy, I take time to rough out perspective lines on a Photoshop
layer set to multiply. I keep that as a guide throughout the sketching process
and continue to use it even when I move on to digital painting over a finished


Perspective grid on Photoshop layer—Wacom Cintiq

I worked with an amazing designer who was designing a
vehicle for a feature film and noticed he kept referring back to his roughly
drawn perspective grid overlay. I was shocked that guy, who was so amazingly
talented even had a grid in place let alone used one during the final stages of
the rendering.

He designed hundreds of perspective drawings over the years for
film, product and toy design that he could draw in his sleep better than I
could awake—yet he had his guides in place. I thought it wrong I was even in
the same room with him let alone the same building and my mind was filled with
thoughts of security guards coming to escort me from his presence.

When I finally worked up enough nerve to ask him why he chose
to include that extra step, he simply smiled and told me if you want your building
to stand you have to make sure the structure has a strong foundation. He then
told me if you want to stay on top you have to stay humble—always check your
work to make it the best it can be.

Building your career reputation deserves your best work and
so does your employer. If your perspective is wrong, in regard to figural or
more technical toy design, the mind of the viewer is distracted and the
illusion of reality is lost. After all, you’re selling an idea—an amazing idea
that should become a reality. Your sketch is the first step in this production
process and represents a glimpse of things to come.

Let me give you a little advice—you don’t have to draw it
tight but you do have to draw it right. Your toy ideation can be as tight or as
loose as you want to make your own personal statement—it just has to be right.

Take the time to make your under drawings as structurally
sound as possible and your final concepts just might make it into production
and be the next big news in the toy industry. You know you can do—so get to it!

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