The first stage of this toy design was building the
perspective that worked as the structural guideline of the sketch. I simply
roughed out a down and dirty perspective grid and then roughed out the Hot
Wheel’s car at a basic eye level using the appropriate vanishing points to create
Whether the ideation art is considered a rough concept
sketch or finished presentation, using correct perspective lines will make a
big difference in the believability of your idea. Drawings with correct
perspective, figural or technically driven, show the difference between
professional and student level when viewing portfolios. That’s a bug-a-boo of
Toy and product design students need to nail one, two and
three point perspective so their level of design is rock solid. Yes, yes, I
know I’m an old school guy. Yes, yes, I know you’re a genius and I’m hampering
your individual style and artistic vision by moaning about perspective when no
one really cares. Ahhhhh, but they do care.
What I’m trying to say is, there is a big difference between
going to school to learn to be a designer and actually getting a paying job as
a designer. Those, my friend are a little harder to find.
Achieving the correct perspective, even in rougher concept
sketches will set you a part from the pack. Most often in toy ideation, you’ll
be fine with freehand perspective to sketch out your ideas as presented here in
this article. I most often sketch in digital freehand but sometimes when things
get more complex I use 3d software if necessary.
Continued in part 2 . . .